She says she was so motivated by the program that she started a Girls Who Code after-school club upon her return.īut in her college computer science courses, she still sees women underrepresented. Helen Denisenko, now a freshman at Brown University, participated in a summer program with Girls Who Code before her senior year of high school. Girls Who Code immerses young girls into the world of computer science and connects them with mentors so they can see women who are successful in the field. During World War II, the English mathematical genius Alan Turing tries to crack the German Enigma code with help from fellow mathematicians. The interrogator stays in a room apart from the other two. "We really need to influence culture and so girls need to see women who they admire who look like them doing the very things they don’t think they can do." Turing proposes the game as an alternative to answering the question, Can a machine think The imitation game is played with three people, a man (A), a woman (B), and an interrogator (C) who may be of either sex. "You can’t close the gender gap in technology just by running programs," Saujani says. Shows like "Grey's Anatomy" also gave girls a strong female role model in the medical field. El equipo de Turing, que incluye a Joan Clarke (Keira Knightley), analiza los mensajes de Enigma mientras él construye una máquina para descifrarlos. This research is aimed to find out the reasons of the main characters homosexuality, Alan Turing, and the social condition in England 1950s about homosexuality. After the television show "CSI" came into the spotlight, she says, more girls became interested in forensic science. The personal connection women may feel when watching the movie is a strong motivator, Saujani points out. Turing’s Rules for the Imitation Game Gualtiero Piccinini Chapter 504 Accesses 1 Citations Part of the Studies in Cognitive Systems book series (COGS,volume 30) Abstract In the 1950s, Alan Turing proposed his influential test for machine intelligence, which involved a teletyped dialogue between a human player, a machine, and an interrogator.
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